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Old Oct 25, 2006, 06:49 AM // 06:49   #1
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Default Add a party matching system

Anet needs to add a party matching system so groups for quests can be formed smoother. It will work similar to the one present in Lineage II. It's a great system but rather useless in a persistent mmorpg such as l2. PuGs are very rare in the game so the party matching system is never used. But it would work wonders in Guild Wars since the community is seperated into different districts and PuGs are very common. That being said, here is how it works in L2 and how it should in GW.

This screen is showing the interface upon starting up the party matching function. What it is showing is two things, the ability for a party leader to create a room and the ability for a non leader to search for groups that are currently being formed. Notice how it shows a location function, in GW it could show the location and district the leader is in. So players looking for group can move to the location the leader wants to start in. There is also a level function for those looking for players in their own level range.



Here is another screen of the start up interface.



When a leader forms a party room, he or she states the quests they are doing, the number of members they are looking for and the min and max level range of the player.



Party room created! Now its publicized for everyone to see. Notice how there is a chat box at the bottom. This is for potential party members, this is the place to ask that monk his/her build and choose the one you think fits in the best.




A system like this could end alot of headaches in GW regarding forming groups. Because I don't know about you guys, I'm really sick of grouping with henchmen. I want to play the game with live people not bots. Would Anet even consider adding a useful feature such as this?
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Old Oct 25, 2006, 08:40 AM // 08:40   #2
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Im loving the attention to detail and illustration you put into that.

And I like the idea.

But I do admit to not having read all of that, because im at work, so If i cover something you mentioned I apologise.

How would such a system know which players to combine?

For instance, if you were specifically looking for a team who were highly experienced? Would it look at the individuals experience count?

Or how would they find a team specifically for a certain quest or mission? Would it read their quest log, or would the player choose a team for a certain activity.

As I said, I like the idea, but I can see instances happening where you have all the more experienced players all ganging together, while the lesser players are stuck with each other.

The way we create teams at the minute isnt perfect, or very technical at all.

But it helps remove any kind of discrimination against experience or armor or weapons.

This is all assuming that your system would combine players depending on all or some of those aspects.
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Old Oct 25, 2006, 09:08 AM // 09:08   #3
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I was thinking of something similar. I'd call it a "Party Mixer". It would be a panel provided in outposts that allowed the player to select various options regarding what they want to do and what type of team they want to do it with. For instance:

Option 1 would be a pull down menu to select whether you want to do the outposts mission (if available), mission+bonus or any of your logged quests.

Option 2 would be how large your party should be.

Option 3 lets you select upto 2 classes that must be included, for you to be happy.

Option 4 would be a checkbox to include (or not) henchmen.

Then you'd hit "Mix" and the game would try to match you with other players doing the same.

Once the party is mixed, each player would get to "OK" it, before the mission/questing begins.

I'd also suggest "Leaver Code" for missions - anyone who quits 3 times in 30 days, would be excluded from using the mixer for a further 30 days.
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Old Oct 25, 2006, 09:49 AM // 09:49   #4
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Quote:
Originally Posted by Jongo River
I was thinking of something similar. I'd call it a "Party Mixer". It would be a panel provided in outposts that allowed the player to select various options regarding what they want to do and what type of team they want to do it with. For instance:

Option 1 would be a pull down menu to select whether you want to do the outposts mission (if available), mission+bonus or any of your logged quests.

Option 2 would be how large your party should be.

Option 3 lets you select upto 2 classes that must be included, for you to be happy.

Option 4 would be a checkbox to include (or not) henchmen.

Then you'd hit "Mix" and the game would try to match you with other players doing the same.

Once the party is mixed, each player would get to "OK" it, before the mission/questing begins.

I'd also suggest "Leaver Code" for missions - anyone who quits 3 times in 30 days, would be excluded from using the mixer for a further 30 days.
What if someone is cut off 3 times in 30 days?
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Old Oct 25, 2006, 10:16 AM // 10:16   #5
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I had an unstable system for several months - it would crash like one in four games. I stayed out of group games for that very reason.

Perhaps 5 times would be a fairer number, though?
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Old Oct 25, 2006, 07:08 PM // 19:08   #6
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Quote:
Originally Posted by freekedoutfish
Im loving the attention to detail and illustration you put into that.

And I like the idea.

But I do admit to not having read all of that, because im at work, so If i cover something you mentioned I apologise.

How would such a system know which players to combine?

For instance, if you were specifically looking for a team who were highly experienced? Would it look at the individuals experience count?

Or how would they find a team specifically for a certain quest or mission? Would it read their quest log, or would the player choose a team for a certain activity.

As I said, I like the idea, but I can see instances happening where you have all the more experienced players all ganging together, while the lesser players are stuck with each other.

The way we create teams at the minute isnt perfect, or very technical at all.

But it helps remove any kind of discrimination against experience or armor or weapons.

This is all assuming that your system would combine players depending on all or some of those aspects.
I think my post answers alot of these questions. ^__^ I'm glad you like the idea. Whats cool about the system is that it could build some consistency, something that is missing in GW atm.

Last edited by Azadaleou; Oct 25, 2006 at 07:11 PM // 19:11..
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Old Oct 25, 2006, 08:09 PM // 20:09   #7
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After reading the whole post, i must say the party matching system in L2 is VERY interesting
I hope A-Net decides to create something simillar to this.....
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Old Oct 25, 2006, 08:18 PM // 20:18   #8
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Quote:
Originally Posted by Jongo River
I'd also suggest "Leaver Code" for missions - anyone who quits 3 times in 30 days, would be excluded from using the mixer for a further 30 days.
I like the idea of some kind of in game party organizer. I mostly play with pug's and it can take a long time and be a pain in the butt.

The leaver code is something I am not sure I would be for. Sometimes you end up with a really bad party or player and the mission is doomed early on. I don't really want to waste any more time so leaving is the only good option. Having people leave for no reason can be really frustrating especially when you just spend a half hour trying to get a party together but sometimes the reason is justified.
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Old Oct 25, 2006, 11:18 PM // 23:18   #9
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XD did you get that idea from the new stuff from TBC lol
Yeah the system is great and so are the illustrations =D
/signed
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